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Front page/Dispatch case

The campaigns folded into your dispatch case

Tap the heart on any front to slip it into this case. It stays in this browser, and you can pass the whole case to a friend as a link.

Call of WarStart your war here01
WW2 grand strategy

Call of War

A Second World War campaign on a persistent map where nothing exists until you research it. Infantry, armour, air, naval and secret branches compete for your resources, doctrines split nations into different fighting styles, and marches take real hours. The best teacher of the genre we have played.

Combined forcesPersistent mapAlliances
Desktop browser; mobile app also available
Strategic depth9
Rhythm of a campaign7
Fairness to free commanders6
Alliance and diplomacy play8
Supremacy 1914The diplomat’s choice02
Great War grand strategy

Supremacy 1914

The Great War on a real-time map of Europe, where provinces feed your economy in proportion to their morale and newly taken land can rebel. Armies crawl, treaties matter and the in-game newspaper turns every betrayal into a headline. The finest game here for players who would rather negotiate than fight.

Real-time mapEconomy & armiesDiplomacy
Desktop browser; mobile app also available
Strategic depth8
Rhythm of a campaign8
Fairness to free commanders7
Alliance and diplomacy play9
Conflict of NationsBiggest modern toolbox03
Modern-era grand strategy

Conflict of Nations

A third world war in real time across the whole globe. Cities feed your economy, a market lets you trade surplus, and research reaches from infantry to submarines, stealth bombers and missiles. Campaigns run for days or weeks against dozens of rivals, with coalitions doing the heavy lifting.

Real-time world mapModern arsenalCoalitions
Desktop browser; mobile app also available
Strategic depth9
Rhythm of a campaign6
Fairness to free commanders5
Alliance and diplomacy play8
Iron Order 1919History, rewired04
Alternate-history strategy

Iron Order 1919

The Great War never ended, and by 1919 the battlefields belong to armoured Mechs and towering Titans. Underneath the diesel-punk machinery sits a proper province economy, research, treaties and real-time matches of up to 101 players. A stranger, louder cousin of Supremacy 1914.

Province economyMechs & TitansReal-time coalitions
Desktop browser; mobile app also available
Strategic depth7
Rhythm of a campaign7
Fairness to free commanders6
Alliance and diplomacy play7
War CommanderHands on the stick05
Real-time base raider

War Commander

Kixeye’s long-running base builder in a post-collapse world where oil, metal and thorium are worth fighting over. The twist is that raids are played live: you steer tanks, infantry and aircraft against turret lines yourself, then hurry home to rebuild your own defences before the next attacker arrives.

Base & turret layoutHands-on raidingEvent blueprints
Desktop browser
Strategic depth7
Rhythm of a campaign8
Fairness to free commanders5
Alliance and diplomacy play6
Base Attack ForceThe endless frontier06
Persistent base conquest

Base Attack Force

A real-time military strategy game that never ends. Ditogames’ browser war keeps running while you are offline, across linked maps of bases you capture, fortify and lose. Concrete, steel, aluminium and fuel feed tanks, boats, armoured trains and aircraft, and alliances of up to fifty members hold the frontier together.

Base buildingModern unitsAlliance play
Desktop browser
Strategic depth6
Rhythm of a campaign6
Fairness to free commanders6
Alliance and diplomacy play7

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